by the crew that plays it

Catch a fish with $DMT, gold or $ALAMAYO. Cook it or race it, then build a house for a share of the house’s winnings.

98–99.6% RTP. Or just sit by the fire, or speed-run the lighthouse.

Try it: free casts, no wallet, no sign-up. No install either way, it plays in your browser.
Introduction
$ALAMAYO burned so far
the notice board
This week's piñata
15,000 GP
120 DMT
0 ALAMAYO
split between every house in town: half by house, half by the week’s fishing
Wagered so far
since the pier opened
Next week's piñata
still filling up
Playing right now
on the pier, in town and at the ring
Players claimed through piñata and rewards
68,303 GP
1,578 DMT
On the peddler’s cart
until the bell rings
The short version

How to play

  1. Fish

    Pick a bait and cast. You always catch something, and every fish pays a multiple of your bait — up to 50×.

    the pier
  2. Cook

    Walk your catch up to the camp fire: cooking pays the same as selling, plus camp points.

    the camp
  3. Race

    Stake a fish at the crab ring and one of the crabs is you. The winner takes the pot, less 2% for the piñata.

    the crab ring
  4. Build

    Camp points build you a house. From a Hut up, it takes a share of the weekly piñata.

    the town
  5. Climb

    Speed-run the lighthouse for a place on the board — and, from Bluefin up, a daily chest of camp points.

    the lighthouse, in 3D
  6. Hang out

    Or just sit by the fire with Chocho and Gerald. Nothing at the camp is a bet.

    the camp
The numbers

Why play here

98%up to 99.6%

A high RTP

The table pays back 98% of everything staked, the same for everybody. Rank up and it climbs: VIP points buy real fish, and the piñata hands more back.

60%

Own a piece of the house

60% of what the house wins goes into the piñata, split between everyone who owns a Hut or better: half by what they built, half by what they fished that week. Grind, build, and you are part of the house.

Weekly

Paid every week

When the bell rings, every piñata in town cracks open. A share you have not collected waits for you; it never expires.

Your slice comes in two halves: half by the camp points spent on your house (the house counts in full, the plot 60%, furniture 40%) and half by what you fished on that till since the round opened, potions included. Only houses from a Hut up are in either half. Each currency has its own pot and pays its own houses. The 60% is of the house’s net winnings above its previous high, so after a losing week the house wins the loss back first.

The maths
RankWagered to reach itHanded backYour return
Unranked98.01%
Minnow20,000 GP a month0.10%98.11%
Snapper40,000 GP a month0.15%98.16%
Bluefin100,000 GP a month0.30%98.31%
Marlin1,000,000 GP a month0.50%98.51%
Leviathan5,000,000 GP a year1.00%99.01%
  • The fishing table pays back 98.01% of everything staked: the same fish and the same odds for every player, every bait and every currency.
  • Every paid cast earns reward points, faster as you rank up (up to 10× at Leviathan). Points buy real fish in the VIP store and never expire. That is the ladder above; DMT and $ALAMAYO climb it in max bets, the same way.
  • Then the piñata hands 60% of the house’s winnings back to the houses in town. At Leviathan, that makes 99.60%.
  • The biggest single fish pays 50× your bait. The crab ring’s fee is 2%, and all of it goes into the piñata.
  • Every fish and its chance: the odds → · Replay your own casts: the verifier →
Three ways in

$DMT, gold, or $ALAMAYO

Same pier, same odds, three piles of money that never touch. Bring whichever one you’ve got.

$DMT

Arbitrum One · non-custodial

Connect a wallet, deposit, play. The contract holds it, we can’t spend it, and you leave whenever you like.

  • Stakes from 0.025 to 1 DMT a cast
  • No account, no email, no sign-up
  • Its own piñata, its own leaderboard

$GP

SankoQuest gold · no wallet needed

Same table, same odds. No wallet, no gas, nothing to sign. It settles through a Telegram bank, which is exactly as sophisticated as it sounds.

  • Stakes from 10 to 200 gold a cast
  • Cash out to gold in the game itself
  • Its own piñata, its own leaderboard
NEWour own memecoin · Robinhood Chain

$ALAMAYO

The house earns nothing.

Play with our own coin, and every $ALAMAYO the house wins goes back out, every week:

60%into the piñatafor the house owners, like every till
40%burnedgone for good, on-chain

On top of that, 1,000,000 $ALAMAYO goes from the treasury into the piñata every week, for 20 weeks. 20M in all.

$ALAMAYO
burned so far
$ALAMAYO in
this week’s piñata

Stakes from 250 to 10,000 a cast. Same vault design as $DMT: the contract holds your deposit, we can’t spend it, and you withdraw without asking anyone.

0x6db6dcf8ae8cafbcd5b93d794665a97eb9efa85d

Same rule as every till: the split is of the house’s winnings above its previous high, so after a losing week the house wins the loss back first. Burned tokens are gone for good, and every burn is a public transaction on Robinhood Chain.

Who we are

Made by the people who play it

We started as a small community that got bored, and decided to make gamified gambling as fair as it can be.

Every part of the pier is designed with, and inspired by, the players and the community.

Come say hi

Find us

Playing with gold? It comes in through the group’s bank: deposit SankoQuest gold with the bot, play, withdraw. No Telegram? The pier takes $DMT and $ALAMAYO right now.

Fresh paint

What changed on the pier

Every update, newest on top. The same notes go to the Telegram group the day they ship, so if you missed one there, it is here.

18 Sep 2026

The bosses have levels now — and a streak worth chasing

Kill one and the next one comes back a level higher, carrying more. Let one get away and it starts over at level 1.

TL;DR: every boss you break adds +20% camp points to the next one’s pot, up to +100% — and from the sixth kill in a row it also carries $ALAMAYO, 100,000 more each level to 500,000 on the tenth.

  • The level is on the bar. LVL 4 beside the boss’s name means three went under in a row before it, and its pot carries +60% — a pill on the loot line says how much. The chip between rounds tells you what the next one is worth before it is even called.
  • The money rungs. The sixth boss in a row carries 100,000 $ALAMAYO, the seventh 200,000, up to 500,000 on the tenth, split by damage among that till’s anglers like any prize on a boss. After the tenth the money starts over; the camp points stay at +100% until one gets away. One escape and it all goes — the next boss is level 1 with nothing on it.
17 Sep 2026

New here? The pier gives you a three-minute tour

Tap Try it first and the pier walks you through the whole game on play money — no wallet, nothing at stake.

TL;DR: catch a fish, cook it at the camp, build a Hut in town, then play for real whenever you like.

  • One step at a time. A card under your balance says what to do next, an arrow points at it, and WALK ME THERE takes you. Skip it whenever you like; SETTINGS › THE TOUR runs it again.
  • Play money, the real game. Your first cast lands a plain fish, priced the way the same fish pays for real. Cook it for the same coins plus camp points, then build a Bedroll, a Lean-to, a Tent and a Hut on a small demo street. The points are a demo boost — for real, a house takes a lot of fishing.
16 Sep 2026

Gold trades on the machine, and the Telegram bot tells the tape

One place for gold: the machine in the Alamayo Camp. The Telegram market no longer takes gold orders; it reports what the machine does.

TL;DR: list gold in the game, not in the chat — the bot announces new listings and fills, without spamming.

  • Gold lists on the machine now. /buy gold and /sell gold in Telegram point you into the game instead; the wizard’s Gold button does the same. Old Telegram gold orders run out on their own.
  • The bot narrates the machine. The pinned market overview shows the machine’s live bid and ask, and the group hears new listings and fills as they happen.
  • Your piñata slice, live, under your balance. House owners see their share of this till’s pot on the pier — the whole, the part earned by fishing this round, and the part from the house — and the fishing number moves with every paid cast. Tap it for the board.
  • No spam by design. A listing is only announced once it has sat on the book for a minute and a half with at least 1,000 GP left, each player gets two listing lines an hour, fills are bundled into one line per half minute, cancels are never posted, and the whole group hears at most a handful of lines an hour. Nobody is named.
  • A player rests at most eight orders on the machine at once; cancel one to place another.
  • Every till has an ability now, for Leviathans: a big button beside your pocket while a boss is up, one use per boss, and everyone at the pier gets the effect. The $ALAMAYO till throws the harpoon, on the Kraken and the Big One alike: everyone hits 15% harder for 30 seconds per harpoon in it. The $DMT till rallies BERSERK: +70% boss damage for everyone for 45 seconds. The gold till rallies SPEED: everyone casts 70% faster for 45 seconds. A rally shares the scroll’s ten-minute cooldown, and only the stronger of a scroll and a rally runs at a time. The harpoon is the $ALAMAYO till’s alone now — fish all three tills to bring all three.
  • Damage numbers land on what you hit. A hit on the Kraken now shows its number on the tentacle, the arm you are breaking, the shield or the head it struck — and on the Big One itself — short and clean, gold for a crit or a harpoon’s bite. Numbers used to rise over the angler who cast. The damage meter beside the fight now shows each angler’s DPS over the last minute next to their total, every row in the colour of their till.
  • The yard book says what everything does. Every flower and the Lantern Tree, grown or not: what a harvest pays at each seed tier, how long it grows, what it drops, its bonus at Packet, Tin and Chest with how long it runs, the tree’s daily points and fruit, and which blooms glow.
15 Sep 2026

The Kraken rises, the peddler sells scrolls and potions, and the bosses take turns

A second boss under the pier, and it is not a damage race. Three tentacles to choose between, an eye that opens on a rhythm, a dive behind a shield, and a habit of dragging anglers into the air until their friends cut them down. The Big One and the Kraken now take turns, about every six hours, with a countdown on the pier.

TL;DR: pick a tentacle, watch the eye, break the shield, and pull your friends out — nobody rescues you, you hang there.

  • Tentacles first. Three of them, LEFT, MID and RIGHT. Pick one on the plates and your casts hit it. A tentacle nobody hits for a while grabs an angler and holds them in the air; only breaking that tentacle gets them back.
  • Then the head. Every minute the eye opens for a few seconds and every hit counts double. Every few minutes another arm rises and takes somebody — click the arm that has them and your casts go at it until they are free, then back to the head; a rescue makes the Kraken flinch, and everyone hits harder for a moment. Leave people hanging and the pier slowly runs out of casters.
  • At 30% it dives behind a shield and heals — with no clock. It stays under, healing back toward full, until the shield breaks. Break it and it surfaces dazed, taking double for a while; leave it and it sits there whole until the hour runs out.
  • The harpoon. One per angler per fight. Each one in the Kraken makes it take more from everyone for half a minute, stacking — throw them together.
  • Same loot as the Big One: the pot fixed at the call, split by damage, the sea’s blessing for everyone who hit it.
  • Scrolls and potions on the peddler’s cart, a shelf per till beside the black market, restocked every few days. A Bloodlust scroll makes everyone at the pier cast 50% faster for 45 s; a Berserk scroll gives everyone +50% boss damage. Another scroll of a running kind starts it over. One scroll per reader every ten minutes. Potions do the same for you alone, for 90 s, one at a time.
  • Use them any time at the pier from the four slots at the bottom left; Berserk only while a boss is up. Hand them on with /give in chat.
  • Rods have perks now. The Flower Rod casts 5% faster, always. The Leviathan Spine hits bosses 15% harder. The Plasma Blade casts 15% faster and hits 5% harder on bosses.
  • The schedule. The Big One and the Kraken take turns, about every six hours, when enough of you are about. A countdown where the boss bar sits says which is next and when. The horn and the owner’s call are extra, and stay out of the hour before a scheduled one.
  • Everything shows on the phone too: targets on the right, the pocket as one button, your buffs above the bait row.
  • Raid music. The pier gets a score while a boss is up: a heartbeat that quickens while it circles, drums that climb with the fight, double time when the eye opens, the whole mix pulled under water for the dive, a fanfare for the kill. DRUMS or STORM in the settings wheel, or off. The camp stays quiet.
  • The chat is yours to place. Drag it by its title bar, size it by the corner, lock it with the padlock, and it comes back where you left it. Right-click the chat for the filters. AUDIO and CHAT OPTIONS fold in the settings wheel.
  • Alamayo TV. MENU → FILM makes a little pier movie: follow yourself, tour the room or take the camera, 15 seconds to 2 minutes, the original Pier Afternoon soundtrack or the game’s own sound, up to 1080p, saved to your device. Names and chat stay out unless you want them. Watch the crowd opens a public camera that drifts to wherever the pier is busiest, no sign-in.
  • Try it before you connect. A visitor can sit down and cast for free with no wallet and no sign-up — try it first. A fresh account opens on free casts too, and a small line under the balance says what to do next until you have done the loop.
14 Sep 2026

The Leviathan Lounge opens, and the piñata pays for fishing

Behind the velvet rope the lounge is a place of its own now, a sea pavilion under a stone serpent. And half of every piñata goes to the houses by what they fished that week; the other half still goes by what they built.

TL;DR: build a Hut, then keep fishing — a Hut that fishes every day can out-earn a Lodge that stands empty.

  • Two halves, one pot. Half of each week’s pot is split by the camp points spent on your house, as before. The other half is split by what you put through that till since the round opened — casts, potions and slicks alike.
  • A Hut is enough to be in both halves. Below a Hut nothing changes: build up and you are in.
  • Your board shows both. YOUR SLICE says how much comes from the house and how much from the week’s fishing, and every row on the board shows its two parts.
  • Each currency keeps to itself, as always: $DMT houses split the $DMT pot, gold the gold, $ALAMAYO the $ALAMAYO.
  • It already counts. The fishing measured is everything since the current round opened, so the next bell pays this way.
  • The Leviathan Lounge is its own room now, not a dressed-up camp: a teak sea pavilion with brass lanterns, plum sofas, a floor cushion, two sail-covered beds, a koi basin, the sleeping concierge cat and the three-key shrine, in 2D and in 3D.
  • A stone sea serpent arches over it, jaw, horns, whiskers and turquoise eyes, with the moon behind it.
  • The hearth is an enhanced pot. The pot hangs from a tripod over a big open fire in the middle of the deck, and a pot lit there cooks 15% faster, on top of any flower buff, never below half the plain time. It cooks from any side, and everything else works from wherever you stand next to it: press E inside or beside a sofa, a bed or the concierge desk.
  • Rest and read. Sit or lie anywhere and a corner bulletin shows the market prices and who is in every room, so you never have to walk to a board.
  • The sea bench takes pictures. Sit beneath the serpent, press H to frame the shot, P or SNAP to open the share sheet, and H or Esc to hand the camera back. Two can share the bench.
  • Leviathans only, as before. The rope still answers to rank, and the valet still takes you anywhere.
13 Sep 2026

Wassies, new fish, the horn, and make it rain

Three wassies join the wardrobe with their own emote wheel, every fish in the sea gets a new look, a brass horn at the end of the pier calls THE BIG ONE, and /rain drops your own balance on everyone fishing your till.

TL;DR on the horn: 100% of it goes into the weekly piñata, and you earn camp points for everything you put in.

  • Three wassies, Sunside, Mallow and Daydream, are in the Character tab of the wardrobe. Anyone can wear one, in 2D and in 3D, on every till.
  • They move like wassies. A proper waddle, flippers folded when they sit, a curled tail when they lie down, and a full wind-up when they cast. Their faces move too: they glance around while they wait, sleep with their eyes shut, and pull a face at every catch, from a sigh at a sardine to a dropped beak for the Leviathan.
  • They keep their own outfit. Caps, straw hats, crowns and rods fit them. Hoods, diving helms, shirts, necks and trinkets do not, and whatever you own stays yours for your other characters.
  • Hold B for the emote wheel, point and let go: a little hello, big love, tippy taps, or a tiny tantrum where the rod goes flying and comes back. On a phone, tap the small 🐧 button.
  • Everyone in the room sees it, anywhere but the arcade. Walking off cancels it.
  • Every fish has a new look: real fins, markings and shapes, in the water, in your bag, in the cookbook and on your share cards. The Swordfish has its bill, the Marlin its tall blue sail, the Koi its gold scales.
  • Big catches hang in the air at the top of the jump before they drop back in, so you actually see what you landed.
  • The Leviathan is a sea serpent now, with a long fight and a slow breach. Landing one turns the sky red for everyone for thirty seconds, with thunder and lightning, in every room.
  • The horn stands at the end of the pier. Throw in coins or fish. When it fills, it sounds and THE BIG ONE comes up, and the next free one waits ten hours from there.
  • It takes what a round is worth: what its camp points would cost to fish up. The more of you are about, the more it takes, and every till fills the same horn.
  • Everything in it goes into the piñata the moment it sounds, and that is when your camp points land: what losing that much at the tables would earn, plus a thrown fish's own cook points. Until then, take yours back any time, and fish come back as the same fish. After an hour with nobody adding, it all comes home. It rests five hours after every round.
  • /rain 500k on the $ALAMAYO till splits 500,000 of your balance evenly across everyone on that till who is here and has made a paid cast there. Any room counts.
  • It asks first. You see how many players it lands on and what each one gets. Nothing moves until you press MAKE IT RAIN.
  • Your till only. DMT rains DMT, GP rains GP, and $ALAMAYO rains $ALAMAYO. Everyone sees it fall.
12 older notes — 12 Sep: the Big One · 11 Sep: volatility for $ALAMAYO and a rolling piñata · 11 Sep: a shutter key and the castle’s odds · 10 Sep: your yards in one place · 9 Sep: five small things and a poll board · 8 Sep: the Flower Rod, alive · 8 Sep: the ladder · 7 Sep: bonuses you can see · 7 Sep: your card, two designs · 6 Sep: the Peddler’s Cart · 6 Sep: the pier on a phone · 5 Sep: the garden, the wardrobe, and a spine
12 Sep 2026

The Big One

A fish under the pier that cannot be caught, only worn down. Every ten hours or so, when enough of you are about, or whenever the pier blows the horn.

  • It circles, then it surfaces. Ten minutes of warning, in every room and on your phone, then an hour with an HP bar on every screen. Gerald says it is older than the pier.
  • Every cast hits it. Any till, any mode, for what the fish paid: its multiplier × the camp points of the cast. A bloodchum koi is a crit, a worm’s boot is a scratch, and the numbers fly over whoever dealt them. A live damage meter sits beside the scene, and a results card with your place, your share and what it paid comes up when it goes under — the top three can share it.
  • Its HP and its pot are set when it is called. The HP is sized on the crowd about and learns from how the last rounds went, so it stays a hard fight and some get away; the pot grows with that same crowd, so turning up late can’t pump it up.
  • Break it together and it coughs up what it has swallowed: 2,500 to 15,000 camp points for every head in the crowd it was called for, split by damage, and the sea gives everyone who hit it up to +15% camp points for 2 to 6 hours. The last hook goes in the chat.
  • The loot line under its HP bar shows what it carries before you swing: the camp points, the blessing, and sometimes money on top, split by damage on each till. A star marks a lucky roll.
  • Leave it and it goes under, whole. The next one comes back with full HP.
  • A damage chart behind the bar: rank, share, biggest hit, and what the last rounds paid.
11 Sep 2026

Volatility for $ALAMAYO, a piñata that rolls over, and a new front page

Choose how wild $ALAMAYO plays. Same return on every mode.

  • Pick your volatility. A bar above the baits on $ALAMAYO: LOW is the pier as it was, MED is for when you’re asking for it, and HIGH is for when you chose violence. All three return 98%. MED and HIGH come up empty more often, the small fish pay exactly what they pay now, and the big ones pay a lot more: up to 120× on MED and 250× on HIGH. Every switch shows that mode’s table next to LOW’s (you can turn that off).
  • Everyone can see it. Your float turns amber on MED and red-hot on HIGH, in 2D and 3D. Epic catches and up wear a SPICY or VIOLENT badge with the multiple, a HIGH Leviathan gets the full red-hot trophy, and the blanks on HIGH talk back.
  • Potions and slicks play out on the mode they were bought on. On HIGH, potions can be bought up to Glowbait.
  • Nothing else moves. Camp points per cast are the same on every mode (fewer fish bite on MED and HIGH, so each one cooks for more). Each mode has its own fish log, and MED and HIGH start empty. The verifier checks every cast against its own table. $DMT and gold stay exactly as they are.
  • The $ALAMAYO piñata rolls over two weeks. Half of each week’s share goes into the next pot and half into the one after, so a week the players win still pays out. The first bell pays half of this week’s share, plus the drip, and the other half arrives the week after. The billboard, the board in town, the 3D sign and this page show what is rolling into next week. The $DMT and gold piñatas are unchanged.
  • A new front page, with the odds page rebuilt for all three tills (and every mode), and a Buy on Uniswap button for $ALAMAYO.
  • The big-catch trophy shows. A legendary or mythic catch now gets its full-screen card on every till.
11 Sep 2026

A shutter key, quieter shares, a softer noon, and the castle’s odds

Four things you asked for, all in one go.

  • P or Enter takes the shot. In screenshot mode the keyboard is the shutter now, and the hint at the top says so. The cursor shows while you move the mouse and hides when it is still, so SNAP is easy to find again.
  • Shares without the words. X opens an empty post and Telegram just the link. Every button copies the picture to your clipboard: paste it in with Ctrl+V (⌘V on a Mac, long-press on a phone). The piñata trophy, the crate card and your look share the same way now, and every picture says sankoflips.xyz.
  • A softer noon. Peak day on the pier is a step dimmer: the sky and the sea in both views, and the light on the 3D deck about 11% lower. Dusk and night are exactly as they were.
  • The castle’s odds, fixed. Bulwark had quietly become the best pick against everything, so the house only ever played bulwark and the round line (“the model gave you X%”) disagreed with the cycle on the pick screen. The fight model is back to its tuned shape: burst beats sustain, sustain beats bulwark, bulwark beats burst, and the house mixes all three. A duel already running keeps the odds it started with.
  • Update, same evening — points for a look you already own. When a potion or slick cast rolls a look you already own, its camp points are now worked out at the bonus’s own stake, the same as its fish, rather than at whichever bait happens to be selected.
10 Sep 2026

Your yards, in one place

A yard menu that covers every house, and a quicker way to get to each.

  • The YARDS tab. Open the yard panel anywhere and the first tab is a card per house you own: beds planted, ready, thirsty, overripe, blooms carrying a bonus, and the clock for the next bloom. GO takes you there the way the street directory does: on foot if it is near, by cart if it is far, stopping at the door.
  • The YARD button follows you. Own a yard and the button is in every room, reading the one number that matters: how many are ready, how many are thirsty, or how long until the next bloom.
  • Clocks on every bed. When it blooms, when it can drink again, how many waterings it has had. And WATER now sits beside HARVEST ALL and PLANT ALL, inside the yard: one press waters every bed that will take it.
  • A tidier top bar. DIRECTORY and YARDS come right after your name in town, so the first thing you see is what this place is about. BAG, VIP and COOKBOOK show only where they do something: on the pier, and the bag and cookbook at the camp for cooking.
9 Sep 2026

Five small things around the pier, and a poll board

A batch of the things you asked for, tested on the rig first. Then, the same day, a way to ask you things back.

  • Necklaces in 3D. The cord now lies on the body and runs up under the collar; the pendant sits on the chest. No more rope floating in front of the face.
  • Screenshot mode. Press H, or SETTINGS → SCREENSHOT. The whole UI goes, names too unless you keep them. SNAP takes the picture, stamped, and hands it to the same X, Telegram, copy and mail sheet as your catch cards.
  • The guest book. A lectern just inside every front door, in 2D and 3D. Visitors sign it, the owner reads it: a badge counts what is new, the inbox says who signed, and a whisper button answers them.
  • The piñata board. One row per owner still, but it names every house they hold, and a tap unfolds each house’s own share. A Longhouse plus a Hut no longer reads as a fatter Longhouse.
  • The lighthouse. The net is gone from view. A fall puts you straight back on your last checkpoint, and once you have reached the chest you can jump down from anywhere.
  • Update, same evening — the Petal Crown’s ring. Three loose petals now circle the crown, in both views. While a garden bonus runs they take the bonus colours and hurry, and the petals at your name stand down for a crown wearer, so it is one ring, never two.
  • Update, same evening — three small fixes. The three petals that circle your name while a garden bonus runs circle your name in 3D rooms again, not your feet. The rod you carry in 3D is held over the shoulder every frame now, so it no longer drags through the floor while you walk. And the reward store lines up: one row per fish, every REDEEM button the same width on the right.
  • Update, same day — the poll board. The street directory’s post in town now carries a poll board; the directory moved into the menu. When a question is up the board glows. Huts and up get one vote, Leviathans two, and the voter list is fixed the moment it opens. A vote is final, the tally is live, the countdown is five days, and the result is announced in chat. One of the options is a joke. Try it.
8 Sep 2026

The Flower Rod, alive

The plant book’s reward looked like a stick with stickers on it. Now it looks like the thing you grew twenty species for.

  • It breathes. Each bloom glows softly in its own colour on a slow four-second breath that runs up the stem. Gently — it is a flower, not a lamp.
  • It sheds. Swing it, walk with it, fight a fish on it, and tiny petals let go and drift down behind it. At rest, one lets go every few seconds.
  • Both views. The same breath and the same petals on the 2D pier, in 3D in every room, and on the wardrobe stage.
  • And it is legendary now. Up from epic, the same afternoon. Same rod, same odds. The book still pays it out when all twenty species are grown.
8 Sep 2026

The ladder: a bloom’s bonus now climbs with the seed

Same flowers, same odds, same 99% back in points. What changed is what the bloom does — and that depends on the pack it came from.

  • Packet, Tin, Chest. A Packet’s bloom is a 12-hour taste at the base strength. A Tin’s is a stronger day. A Chest’s is two days at full strength. Cook timers −15 / −22 / −30, portions +1 / +2 / +3, the cap 50 / 60 / 75, the crate 2 / 2 / 1 a point, the chest roll +10 / +20 / +35, cats 3 / 4 / 6, duels +10 / +20 / +35.
  • Update, same evening — the pocket. A new bloom of a bonus that is already running no longer replaces it. It goes into your pocket, three per bonus, no expiry, and you start it from the BONUSES tab whenever you like. Over a same-or-stronger one still running it asks first. So harvest-all wastes nothing.
  • Glow. A Chest seed of an epic or better flower also glows: +15% camp points on everything you earn by playing, for twelve hours. Blooms themselves stay at their 99%.
  • You can read it. Every chip says its strength and its tier. Petals go pink for a Packet, pink and gold for a Tin, gold and white for a Chest. The crate spells the ladder out.
7 Sep 2026

Bonuses you can see, and seven small fixes

Garden bonuses always worked. Now they show. Plus the phone and logbook complaints from the group, fixed.

  • A bonus blooms. Pick or harvest one and it announces itself with a chime; the chip under your balance pops in, and pulses through its last hour. Three or more fold into one chip — tap it to see them all.
  • Where it applies, a petal. The cook confirm shows the shaved time and the extra portion, the pot ticks with a 🌸, the lighthouse chest says +10%, feeding a cat says 3, the cap says 50.
  • Petals on you. Anyone carrying a bonus has petals drifting about their name, on the pier and at the camp. Everyone sees them.
  • Phones. The share pill and pocket-mode chip no longer sit on the bait row; the settings menu opens under the ☰, not under the island; the account pill is icon-only so it stops crowding the balance; cat bubbles wrap and got bigger.
  • Logbook. A strongbox, bullion or diamond has no weight — it now reads “a find”, and every find is logged for good the moment you land it, sold or not.
  • Also: the piñata board no longer crops its first line, and the crate label shows the 2-a-point rate when a Tide Lily is on.
7 Sep 2026

Your card, two designs, four ways to share it

Tap the share icon on any fish in your bag, or the card that pops after a big catch. The card opens; arrows switch between the portrait and the wide design.

  • Post on X. The card goes on your clipboard and X opens with the line written for you — the fish, the weight, what it paid in $DMT, $ALAMAYO or GP, and our tags. Paste the card into the post and send.
  • Telegram. Same, with a plain line. Paste the card into the chat.
  • Copy. Just the card, on your clipboard, in every browser. Where a browser refuses, it downloads instead.
  • Share with your mom. Opens an e-mail with the line and the link; paste the card in.
  • The system share sheet is gone from the cards. On Windows and on older Macs it had no Copy at all, and nobody was AirDropping fish.
6 Sep 2026

The Peddler’s Cart

A stall in the middle of the town road. Camp points buy crates of other communities’ tokens.

  • Crates for camp points. $PONS on Robinhood Chain and $DMT on Arbitrum, in small, medium and large crates. Bigger crates give more token per point.
  • Yours the moment you buy. No draw, no waiting. The crate lands under CART ITEMS in your wallet tab; CLAIM sends the whole token balance to your wallet in one transfer, no fee for you.
  • Three crates a week per angler, so nobody empties the cart alone. Any wallet account with the points can buy.
  • The black market shelf. One random mythic cosmetic for 100,000 points, stock one, first come first served. It changes every few days whether it sold or not, and nobody sees the clock.
  • Restocked when the peddler feels like it. The stock shows on the cart and in the sheet. This week: 105 $PONS and 48 $DMT.
  • Find it on the town road, or tap THE PEDDLER’S CART in the street directory and walk over.
  • Also today: other players’ garden bonuses show on their player card.
6 Sep 2026

The pier on a phone

Every screen rebuilt for a thumb. Reload once and it is there.

  • 3D on your phone. MENU › 3D VIEW. One finger looks, two fingers turn you, pinch zooms, a stick walks, JUMP hops. Settings › TILT TO LOOK turns the camera with your body.
  • The chat gets out of the way — a three-line strip under your balance; tap to open, tap the scene to fold.
  • The prompt is a button. TAP the pill at the bottom to use doors, pots, seats, cats.
  • Camp, lounge, ring and town laid out for a tall screen.
  • Hold a player for trade / gift / push, hold a name in the chat to whisper.
  • Notifications. Settings › NOTIFICATIONS: a whisper, a house receipt or a bloom reaches your phone while the pier is closed. iPhone: add to home screen first.
  • Install it. Settings › HOME SCREEN — full screen, no browser bar.
  • Share that catch. An epic or better fish offers a card for the share sheet, and every fish in your bag has a share button on its card now. SHARE on the wardrobe stage sends a picture of your look.
  • Pair a device. Signed in inside your wallet app? Settings › PAIR A DEVICE gives a one-time code; type it in the home-screen app (CONNECT › I HAVE A CODE) and play there without the wallet for 30 days. You only go back to the wallet for a deposit or a withdrawal. SIGN OUT EVERYWHERE lives on the same sheet.
  • Pocket mode while autocasting: a black screen with the numbers and STOP; the screen stays awake.
  • Panels slide up from the bottom and swipe down to close; the back button closes them too. No wallet in your browser? CONNECT opens the pier inside MetaMask, Coinbase Wallet or Trust.
5 Sep 2026

The garden, the wardrobe, and a spine

Big one. Reload the page once and it is all there.

🌱 The garden — a new room

  • Every house from Hut level 4 has a yard. The back door in your house leads out to it, in 2D and 3D.
  • 20 plants to grow — flowers, herbs and trees, common to legendary. Seed packs come from the crate in the yard and cost camp points; almost all of it comes back when you harvest. The buffs are the point.
  • Three pack tiers: Packet ×1, Tin ×4, Chest ×10. Harvest pays by the tier you planted.
  • Watering takes 15% off the wait, up to three times a plant. Nothing ever dies unwatered. Water your neighbours' beds too — visitors earn points, three gardens a day.
  • Ripe plants tell you in your private inbox. Two days overripe still pays 80%.
  • Plants give buffs while they stand: faster cooking, an extra portion, a higher day cap, a better crate ratio, a heavier lighthouse chest, more cats, better duel points. Pick one up and its buff renews.
  • The Orchard gives three tree pits. Saplings fruit every week for 45 days.
  • The plant book: grow all 20 and the Flower Rod is yours. Never sold, never rolled anywhere else.
  • The Petal Crown hides in the petals — one chance in 800 on any harvest. Mythic. Once.
  • Harvest All and Plant All, a YARD button with a ready count, numbered beds, a first-visit guide, a short YARD page in the info tab.

👕 The wardrobe — rebuilt

  • A WARDROBE button in the top bar, in every room. A 3D stage shows exactly what you are wearing — turn it, idle / cast / sit / cheer.
  • Pick your character: Knight, Mage, Ranger, Barbarian, Rogue, Hooded Rogue. Free for everyone, per till.
  • Try anything on before you own it, with a note on where it drops.
  • Hats sit on top of the Barbarian's hood now instead of under it.

🦴 The Leviathan Spine

  • The rarest drop in the game finally looks like it: the creature's whole backbone, skull in your fist, ribs at the neck, a tail fan where the line ties on, and a marrow pulse running skull-to-tail in mythic red. In 2D and 3D, and it lights the deck at night.

🤫 Chat

  • Whispers stick: /w name once, then just type. Esc goes back to the room.
  • /r replies to whoever whispered you last. Tab cycles through them and completes names. Shift-click a name to whisper. /ignore name.
  • Every line in the big window shows the room it came from — and it is right now when you are in the lounge.
  • Say someone's name and their tab flashes.
  • A private inbox: whispers you missed, house receipts and the reload bell reach you personally.

🗼 The lighthouse

  • Other climbers are drawn where they really are — altitude travels on the wire, so no more nameplates walking off while the body stands on a checkpoint.
  • Checkpoints fixed for good (four separate causes). A run survives a server restart.
  • The top re-laid: a low striped boom instead of the sweeper, a knotted rope with danger bands under the crates, lit pallets, crumbled planks stay as ghosts until they return, a light shaft on your next checkpoint, a side camera on the ropeway, and the tower goes see-through when it is in the way.
  • The jitter and "teleporting" on other players is gone.

🪑 Seats

  • Every seat and every piece of furniture re-fitted for every character — nobody sinks into the couch, the hammock or the bed any more. Proper sit-down animations.

🔧 Small things

  • Doors, the seed crate, the water, the stove, the piñata, the town notice, the well and the lounge boards all work from where you would naturally stand.
  • The 3D yard is lit at night. Shop panels read a size bigger on 2K screens.
  • The crate no longer sells legendary or mythic pieces, from any room. Those are found, grown or won.
  • A volume slider; mute survives a reload. First time in 3D: four tips, once.
  • The FUTURE card in the fairness tab looks up to 500,000 casts ahead for the koi and the Leviathan.